Albany

Exterior_Rendering_light

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 16
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 32
cameraFov (float): 58.7054
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 6100.68
cameraTransform (m44f): [{0.623221, 0.776856, -0.0899521, 5507.1}, {0.782046, -0.619084, 0.0716838, -948.735}, {0, -0.115021, -0.993363, 124.473}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 999, 561]
displayWindow (box2i): [0, 0, 999, 561]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
R (half)
VRayExtraTex_Map #772553.B (half)
VRayExtraTex_Map #772553.G (half)
VRayExtraTex_Map #772553.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)

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